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-(CCTexture2D*) UIImageToCCTexture2D

{

  CGSize s = [[CCDirector sharedDirector] winSize];

  UIImage *image = [[UIImage alloc] initWithContentsOfFile:[CCFileUtils fullPathFromRelativePath: @"test_image.png" ]];

  CGImageRef imageref = [image CGImage];

  CCTexture2D *tex = [[CCTextureCache sharedTextureCache] addCGImage:imageref forKey:@"test_image.png"];

return tex;

}

 

-(CCSprite*) UIImageToCCSprite

{

  CGSize s = [[CCDirector sharedDirectorwinSize]; 

UIImage *image = [[UIImage allocinitWithContentsOfFile:[CCFileUtils fullPathFromRelativePath@"test_image.png" ]];

CGImageRef imageref = [image CGImage];

CCSprite *sprite = [CCSprite spriteWithCGImage:imageref key:@"test_image.png"];

return sprite;

}

 

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