-(CCTexture2D*) UIImageToCCTexture2D
{
CGSize s = [[CCDirector sharedDirector] winSize];
UIImage *image = [[UIImage alloc] initWithContentsOfFile:[CCFileUtils fullPathFromRelativePath: @"test_image.png" ]];
CGImageRef imageref = [image CGImage];
CCTexture2D *tex = [[CCTextureCache sharedTextureCache] addCGImage:imageref forKey:@"test_image.png"];
return tex;
}
-(CCSprite*) UIImageToCCSprite
{
CGSize s = [[CCDirector sharedDirector] winSize];
UIImage *image = [[UIImage alloc] initWithContentsOfFile:[CCFileUtils fullPathFromRelativePath: @"test_image.png" ]];
CGImageRef imageref = [image CGImage];
CCSprite *sprite = [CCSprite spriteWithCGImage:imageref key:@"test_image.png"];
return sprite;
}
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