- NSArray* familys = [UIFont familyNames];
- for (int i = 0; i<[familys count]; i++) {
- NSString* family = [familys objectAtIndex:i];
- NSLog(@"\r\n\r\nFontfamily:%@\r\n=====",family);
- NSArray* fonts = [UIFont fontNamesForFamilyName:family];
- Apr 12 Thu 2012 08:23
-
取得iphone所有字型的方法。
- Apr 16 Mon 2012 15:23
-
admob收費的中文說明
http://gamerboom.com/archives/32002
- Apr 12 Thu 2012 09:16
-
SuperSuRaccoon's World
很多obj c 的 demo
http://www.supersuraccoon-cocos2d.com/2011/09/17/sticky-demo-resource-list-keep-updating/
- Mar 02 Wed 2011 15:48
-
填滿的多邊形 cocos2d
void ccFillPoly( CGPoint *poli, int points, BOOL closePolygon )
{
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
// Needed states: GL_VERTEX_ARRAY,
// Unneeded states: GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_COLOR_ARRAY
- Dec 10 Fri 2010 11:59
-
NSString to C String 或 C String toNSString
NSString *myNSString1 = [NSString stringWithUTF8String:"Hello"];
NSString *myNSString2 = [NSStringstringWithCString:"Hello"encoding:NSASCIIStringEncoding];
NSLog(@"myNSString1=%@",myNSString1);
NSLog(@"myNSString2=%@",myNSString2);
constchar *cstring=[myNSString2 cStringUsingEncoding:NSUTF8StringEncoding];
- Dec 08 Wed 2010 17:01
-
cocos2d畫線
-(void)draw{
CGSize s = [[CCDirectorsharedDirector] winSize];
glDisable(GL_LINE_SMOOTH);
glLineWidth( 5.0f );
glColor4ub(255,0,0,255);
- Nov 22 Mon 2010 14:59
-
偵測ios裝置的型號。
DeviceDetection import進來後就可直接使用,非常方便的工具
#import "DeviceDetection.h"
@implementation DeviceDetection
+ (uint) detectDevice {
NSString *model= [[UIDevice currentDevice] model];
- Nov 22 Mon 2010 11:30
-
CCTexture2D 轉 uiimage
/* cocos2d for iPhone
*
* http://www.cocos2d-iphone.org
*
* Copyright(C) 2009 JasonBooth
- Nov 22 Mon 2010 10:27
-
UIImage轉CCTexture2D UIImage轉CCSprite
-(CCTexture2D*) UIImageToCCTexture2D
{
CGSize s = [[CCDirectorsharedDirector] winSize];
UIImage *image = [[UIImagealloc] initWithContentsOfFile:[CCFileUtilsfullPathFromRelativePath: @"test_image.png" ]];
CGImageRef imageref = [image CGImage];
- Nov 22 Mon 2010 10:09
-
cocos2d 動畫產生,不用plist,給圖及參數。
目前圖只做橫的切割,從第幾張開始到第幾張結束。
+(CCAnimation*)getAnimation:(NSString*)s wCount:(int)wc startFrame:(int)sf endFrame:(int)ef{
CCTexture2D *texture =[[CCTextureCachesharedTextureCache] addImage:s];
float imageWidth=texture.contentSize.width/wc;
float imageHeight=texture.contentSize.height;
- Nov 17 Wed 2010 18:02
-
UIWebView
[webView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://www.apple.com"]]];
[WebView loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"index" ofType:@"html"]isDirectory:NO]]];
[WebView loadHTMLString:@"<img src=test.png>" baseURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] bundlePath]]];